Dungeons & Dragons
I have thoughts about Dungeons & Dragons, here you will find the lore for my setting I'm planning to run and some homebrew stuff which I come up with.
My Player Characters
Gefah of Brocley
A wanderer of the Feywild, displaced in time, looking for a place to call her own in this world.
Twi'Nebb
A former smuggler, laying low from those she abandoned, looking for a life where she can be herself.
Avery
A small doll, cursed with life by a failed ritual, seeks to avoid the harm done to her.
Drakham Setting
How Dragons Work
Homebrew
Cyber Changeling Species
One of the campaigns I'm in has us having leveling Species for our characters, and this is mine.
Being a varient of the Changeling from Mordenkainen Presents - Monsters of the Multiverse for 5e, it has all those features along with those defined below.
Level 1:
- Cybernetic Components - Your Cybernetic components are unaffected by your Shape Changer feature, but does adjust to be proportonate to your current form. They also give a vulnerability to lightning damage.
- Shocking Strike - Once per turn, you can deal extra lightning damage equal to your proficency modifier when you hit an attack with a melee weapon or unarmed strike.
Level 5:
- Lightning Rod - When you see an attack which deals lightning damage you can use your reaction to reidrect tthe attack's target to yourself, provided you are a valid target for the attack, if you do the attack has advantage to hit.
Level 10:
- EMP - You can cause an electrical explosion centered on yourself, (you only take your proficency modifier of damage from this). All other creatures within a 10ft radius must make a DC 10 + Proficency MOdifer DEX Save, if they fail the save they take 2d6 lightning damage otherwise they take half damage. This feature can be used a number of times equal to your proficency modifier per long rest. It damages electronics within 20ft for an amount equal to your proficency modifier.
Level 15: UNFINISHED
Level 20: UNFINSIHED